Session #5
Water and Pits

Fae left, the others thought about following him but then went to Lake Luc instead.

They almost drowned, but then found the place the orb was. They missed the clue.

They then went south into the empty town (Fireballed to shit) went into the tower. Weren’t very quiet, broke in a couple doors then they heard something. Krifi cast minor illusion to make it seem like a door was there, then they are hiding.

Session #4
The Monestery -- Wrapping things up

Found the secret room, Zhan set off the trap because he’s an idiot. They then finished exploring the monastery and found Aran’Gar. They, failing perception checks, didn’t realize he was being controlled (and I doubt they took notes), possible future story line off his being controlled. They then “destroyed” the book of Qin, though Fae helped Yakon find the real one. They then went and played with the Yellow Orb in the courtyard, trying to smash it. They then fought the Shadows, and decided to leave and go seek the orbs elsewhere. Yakon gave Fae the Ka’Kari and a note which opened later that night…..

Fae and Zhan had dreams, keep Nature checking Lipsy and Perception checking Krifi.

Session #3
Slowing it Down

Hung out with Yakon, explored the monestary. Didn’t touch the yellow orb, fought some animated armor.

Really not a ton of things happened.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Session #2
To Berelain!

PC’s brought the ears back to Gareth, tried to rent/steal a boat from Old Man Adams (??).

Went to Berelain.

Fae met Darrin, priest of Freya. Good contact.

Lispy and Krifi went to the Horse’s Mug, met Denna. Didn’t really go great for them.

Zhan went to Finy’s, rang bell but then didn’t buy anything.

Went to the Palace at Berelain, met Sayrah, Roget, and Zachrys. Learned a little about the map (not much). Learned what the orbs maybe were.

Went to the Qin Monstestary, slaughtered a bunch of Cultists. Just meeting Yakon when session ended.

Session #1
A New World

The party learned the Back Story.

They met Innkeeper Gareth, and helped him overcome a bandit who then escaped.

They almost died a bunch of times in the first bandit dungeon, but eventually killed the Half Orc Noble.

Krifi gleefully collected ears (alignment)?
Zhan acted dishonorably.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.