Eredar

Session #1
A New World

The party learned the Back Story.

They met Innkeeper Gareth, and helped him overcome a bandit who then escaped.

They almost died a bunch of times in the first bandit dungeon, but eventually killed the Half Orc Noble.

Krifi gleefully collected ears (alignment)?
Zhan acted dishonorably.

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Session #2
To Berelain!

PC’s brought the ears back to Gareth, tried to rent/steal a boat from Old Man Adams (??).

Went to Berelain.

Fae met Darrin, priest of Freya. Good contact.

Lispy and Krifi went to the Horse’s Mug, met Denna. Didn’t really go great for them.

Zhan went to Finy’s, rang bell but then didn’t buy anything.

Went to the Palace at Berelain, met Sayrah, Roget, and Zachrys. Learned a little about the map (not much). Learned what the orbs maybe were.

Went to the Qin Monstestary, slaughtered a bunch of Cultists. Just meeting Yakon when session ended.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Session #3
Slowing it Down

Hung out with Yakon, explored the monestary. Didn’t touch the yellow orb, fought some animated armor.

Really not a ton of things happened.

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Session #4
The Monestery -- Wrapping things up

Found the secret room, Zhan set off the trap because he’s an idiot. They then finished exploring the monastery and found Aran’Gar. They, failing perception checks, didn’t realize he was being controlled (and I doubt they took notes), possible future story line off his being controlled. They then “destroyed” the book of Qin, though Fae helped Yakon find the real one. They then went and played with the Yellow Orb in the courtyard, trying to smash it. They then fought the Shadows, and decided to leave and go seek the orbs elsewhere. Yakon gave Fae the Ka’Kari and a note which opened later that night…..

Fae and Zhan had dreams, keep Nature checking Lipsy and Perception checking Krifi.

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Session #5
Water and Pits

Fae left, the others thought about following him but then went to Lake Luc instead.

They almost drowned, but then found the place the orb was. They missed the clue.

They then went south into the empty town (Fireballed to shit) went into the tower. Weren’t very quiet, broke in a couple doors then they heard something. Krifi cast minor illusion to make it seem like a door was there, then they are hiding.

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New Adventure
A lot of shit has happened.

Whew okay, new adventure has been running for a bit. Here is a list of important events.

Party escapes from BrokenSpire Keep, finds Rill..
Party meets Jaroo, gets asked to go to moathouse.
Meet Lucan
Go to moathouse, find secret door down, face Lubash the Ogre.
Rescue Emelia and the mapmaker (name??)
Return to the moathouse, Enora dies in a battle.
She is resurrected as a Wood Elf, agree to do a favor for Jaroo in return.
Finish moathouse, kill Oron and Lereth.
Head over to Giselle the Nymph, briefly meet high elf on the way (imp to Alar), get diamond for Artemis.
Oathstone, meet Vox and Shinga, fuck with the wrong dude. Deck of many things gives Panorin a powerful enemy.
Save Roslyn from Hookbeard, become friends.
Fight a white dragon with a cursed stone just because.
Head to Brokenspire keep, meet that asshole cleric who runs down into the underdark, flee from Rhog Bonebreaker after killing a ton of his men.
Get taunted by L.L. (Locke Lemora, Imre, but they don’t know that).
Decide to head to Lugard, but get waylaid along the way by pirates led by Balthier Pendragon. Get shipwrecked, meet Esmerelda, get fortunes told, she gets kidnapped.
Destroy Strahd’s diary, release a part of his power due to Geas.
Finish getting to Lugard.
Putter around, do a quest for human eyes. Meet MMM.
Attack one of the Shinga’s warehouses, light it on fire after murdering the owner in Broad Daylight.
Curfew goes into effect.
Go to huntsmen, accept contract for Bulette.
Meet Simon, professor at the enchantorium.
Sheana fights in a couple of fights, Enora gets involved.
Enora potentially gets set up to fight the Hammer (he will only fight ONE though, her or Shaena).
Head down into Raven Queens Crypts due to Panorin’s lying about visiting his wife.
Fight Chaos Knight in Abandoned Temple to Silvanus.
Head towards Bulette….and we stop right before that.

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Arc 2 Mid-point Climax

At the end of the last session, Shaena had just lost to Edira and Panorin had seen who he thinks is Blank Eddie.

He followed him to the warehouse, roping Edira in. The warehouse was Shinga owned, and inside they found the Rakshasa named Uzisha, who told them he had two contracts on them (one for money (shinga) one for fear/power (pit fiend)). They tried to attack the illusion, triggering a fight with Uzisha and Azoth (enchantorium wizard he had under his control via dominate person). They murdered Azoth, taking his transmuter stone (DV 60 ft). During the fight, however, Uzisha killed Edira (he ripped her head off). Shaena went a bit crazy, as the guards came in. Trapped under a knocked over rack by Shaena and low on health, Uzisha plane shifted back to his plane, leaving the party alone and framed for the murder of Dashiva and potentiall Edira. As the guards came in, most of the party let themselves be taken, but Shaena had to be knocked out by Captain Krezk, who was none to gentle.

Our heroes were then taken to jail, and incarcerated for three days. On the third night, they watched the exchange be lit on fire. Shaena and Edira are cursed, and have 3 levels of exhaustion each.

Plans —> Valiar has to question them, recruit them, and then release them. They have to deal with the aftermath of what has happened, as well as get healed (unless they can convince Valiar to get them healed).

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